@startuml
sprite $style [48x48/16] {
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}


!define MATERIAL_STYLE(_alias) ENTITY(rectangle,black,style,_alias,MATERIAL STYLE)
!define MATERIAL_STYLE(_alias, _label) ENTITY(rectangle,black,style,_label, _alias,MATERIAL STYLE)
!define MATERIAL_STYLE(_alias, _label, _shape) ENTITY(_shape,black,style,_label, _alias,MATERIAL STYLE)
!define MATERIAL_STYLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,style,_label, _alias,MATERIAL STYLE)
skinparam folderBackgroundColor<<MATERIAL STYLE>> White
@enduml